Degenerate Gambler

Degenerate Gambler is an editorial redesign of McKay Coppins’ “My Year as a Degenerate Gambler,” originally published in The Atlantic. Drawn to the article’s exploration of gambling and its psychological highs and lows, I saw an opportunity to push its visual language further and create a more immersive reflection of the story. Please read more below.

2026

Editorial, OCAD Project

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Project Notes

Problem

As I read the article, I was drawn to the tension between its playful, enticing portrayal of sports betting and the darker realities of addiction, loss, and isolation that emerge throughout the story. I felt there was an opportunity to make that tension more visible through the design — creating a visual experience that could capture both the seduction of gambling and the danger beneath it.

My challenge was to develop a visual language that could pull the reader in with the excitement and nostalgia associated with gambling culture, while gradually introducing a sense of disorientation and unease.

Process

I approached the article as an opportunity to build a visual world around the psychology of gambling. Red became the foundation of the colour palette, evoking urgency, temptation, danger, and the adrenaline associated with gambling culture.

I paired this with retro monochromatic imagery and a textured visual treatment inspired by the timeless, almost suspended reality of casinos. The imagery creates an environment that feels familiar and nostalgic, yet disconnected from reality.

Typography became another way to reinforce this tension. I chose Futura for its geometric structure and modernist associations, using its bold, commanding forms against the more nostalgic visual language of the imagery. This contrast helped create the feeling of a manufactured, machine-driven world built around excess and escapism.

Across the layouts, I used overscaled typography, deliberate negative space, and controlled visual hierarchy to create rhythm and tension. Rather than treating each spread as an isolated composition, I considered how the pacing of the layouts could pull the reader deeper into the psychological world of the story.

Result

The final design creates an editorial experience that mirrors the story’s progression from excitement to unease. The contrast between seductive colour, nostalgic imagery, and increasingly tense compositions reflects the duality at the heart of gambling culture — the thrill of the high alongside the possibility of losing control.

The project reinforced my approach to editorial design as a form of storytelling, demonstrating how typography, imagery, pacing, and art direction can shape not only how a story is understood, but how it feels to read.

Credits

Article: "My Year as a Degenerate Gambler by McKay Coppins

Image Treatment & Editing: Natasha Lewis

Source Photography: Getty Images, Ahmet Kurt, @coldbeer

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